Deviant Login Shop  Join deviantART for FREE Take the Tour
×



Details

Submitted on
January 24
Image Size
235 KB
Resolution
1000×638
Link
Thumb
Embed

Stats

Views
3,158 (1 today)
Favourites
503 (who?)
Comments
43
×
Zal-12 by androceus Zal-12 by androceus
Oh my God, thank you. I would never have thought that this work falls into Daily Deviation. Thank you all for your comments and I am very pleased that the work you like!!
Add a Comment:
 

Daily Deviation

Given 2014-02-17
Zal-12 by androceus ( Suggested by heavenriver and Featured by tatasz )
:icontyger-graphics:
Tyger-graphics Feb 20, 2014  Professional General Artist
This deserves the DD bro. This is very eye catching and absolutely different than the normal fracta out there.
Reply
:iconandroceus:
androceus Feb 20, 2014  Hobbyist Digital Artist
Thank you!!!
Reply
:iconlady-aqualena:
lady-AquaLena Feb 18, 2014  Hobbyist Digital Artist
Андрей, поздравляю!!! Фрагментариум великолепен! :clap:
Reply
:iconandroceus:
androceus Feb 18, 2014  Hobbyist Digital Artist
Спасибо большое!!!
Reply
:iconl-a-n-e-r:
L-A-N-E-R Feb 18, 2014  Hobbyist Digital Artist
It looks like a fancy bracelet o.O
Reply
:iconripplingembers:
RipplingEmbers Feb 17, 2014  Hobbyist Digital Artist
Wow, this fractal is just breathtaking! Very deserving of a DD indeed. Congrats. :D
Reply
:iconciskat:
ciskat Feb 17, 2014  Hobbyist General Artist
Woooooooooaaaahhh so memorizing!
Reply
:iconsavaliste:
so much depth :iconbravoplz:
Reply
:iconpurplechaos:
This is amazing, like a world of jewelry. Any chace you'd share the params?
Reply
:iconandroceus:
androceus Feb 17, 2014  Hobbyist Digital Artist
Yes of course, here are the parameters:

#infoTheli-at's Pseudo Kleinian (Scale 1 JuliaBox + Something

#include "DE-Raytracer.frag"

#include "MathUtils.frag"

#group PseudoKleinian


#define USE_INF_NORM


// Made by Knighty, see this thread:

// www.fractalforums.com/3d-fract…


// Maximum iterations

uniform int MI; slider[0,5,20]


// Bailout

//uniform float Bailout; slider[0,20,1000]


// Size

uniform float Size; slider[0,1,2]


// Cubic fold Size

uniform vec3 CSize; slider[(0,0,0),(1,1,1),(2,2,2)]


// Julia constant

uniform vec3 C; slider[(-2,-2,-2),(0,0,0),(2,2,2)]


// Thingy thickness

uniform float TThickness; slider[0,0.01,2]


// Thingy DE Offset

uniform float DEoffset; slider[0,0,0.01]


// Thingy Translation

uniform vec3 Offset; slider[(-1,-1,-1),(0,0,0),(1,1,1)]


float RoundBox(vec3 p, vec3 csize, float offset)

{

vec3 di = abs(p) - csize;

float k=max(di.x,max(di.y,di.z));

return abs(k*float(k<0.)+ length(max(di,0.0))-offset);

}


float Thingy(vec3 p, float e){

p-=Offset;

return (abs(length(p.xy)*p.z)-e) / sqrt(dot(p,p)+abs(e));

}


float Thing2(vec3 p){

//Just scale=1 Julia box

float DEfactor=1.;

vec3 ap=p+1.;

for(int i=0;i<MI && ap!=p;i++){

ap=p;

p=2.*clamp(p, -CSize, CSize)-p;

float r2=dot(p,p);

orbitTrap = min(orbitTrap, abs(vec4(p,r2)));

float k=max(Size/r2,1.);


p*=k;DEfactor*=k;

p+=C;

orbitTrap = min(orbitTrap, abs(vec4(p,dot(p,p))));

}

//Call basic shape and scale its DE

//return abs(0.5*Thingy(p,TThickness)/DEfactor-DEoffset);

//Alternative shape

//return abs(0.5*RoundBox(p, vec3(1.,1.,1.), 1.0)/DEfactor-DEoffset);

//Just a plane

return abs(0.5*abs(p.z-Offset.z)/DEfactor-DEoffset);

}


float DE(vec3 p){

return Thing2(p);//RoundBox(p, CSize, Offset);

}


#preset default

FOV = 0.39406

Eye = -1.267,0.224,7.824

Target = -1.064,-11.59,14.9901

Up = -0.953624,0.284638,0.0978898

EquiRectangular = false

FocalPlane = 3.18675

Aperture = 0.02964

Gamma = 1.51

ToneMapping = 3

Exposure = 1.27701

Brightness = 1.112

Contrast = 1.71235

Saturation = 1.0962

GaussianWeight = 0.6494

AntiAliasScale = 0

Detail = -3.56804

DetailAO = 0

FudgeFactor = 1

MaxRaySteps = 467

Dither = 1

NormalBackStep = 2.2078

AO = 1,1,1,0

Specular = 0.14742

SpecularExp = 76.433

SpecularMax = 3.514

SpotLight = 1,1,1,0

SpotLightDir = -1,-1

CamLight = 1,1,1,0.304

CamLightMin = 0

Glow = 0.666667,1,1,0

GlowMax = 79

Fog = 0.2144

HardShadow = 0

ShadowSoft = 10.2362

Reflection = 0

DebugSun = false

BaseColor = 1,1,1

OrbitStrength = 1

X = 0.5,0.6,0.6,-1

Y = 1,0.6,0,1

Z = 1,1,0,1

R = 0.4,0.7,1,1

BackgroundColor = 0.666667,1,1

GradientBackground = 0

CycleColors = true Locked

Cycles = 1.79211

EnableFloor = false

FloorNormal = -1,-0.00482,-0.37078

FloorHeight = -5

FloorColor = 1,1,1

MI = 20

Size = 1.19706

CSize = 1.1887,1.11442,0.71026

C = 1.9942,-0.64536,-0.01564

TThickness = 0

DEoffset = 0

Offset = -1,-1,0.5482

#endpreset




Reply
Add a Comment: